Introduction: Drawing To Think
Drawing on the imagination
Container/journey metaphor
Drawing across the curriculum
Dimension 1: Drawing To Play
Playfulness and creativity
Developing the necessary hand skills
Exploring materials and techniques
Dimension 2: Drawing To Mean
Drawing and telling stories
Dimension 3: Drawing To Feel
Sensuality of mark-making
Creativity as affective flow
Dimension 4: Drawing To See
Caricatures, cartoons and animations
Genres within observational drawing
Dimension 5: Drawing To Know
Dimension 6: Drawing To Design
Influence of the national curriculum for design and technology
Purpose of drawing for designing
Factors affecting children's use of drawing for designing
Sketchbooks and process diaries
Finale: Drawing to conclusions
Resume: drawing as a tool for thought
Drawing the final product